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use serde::de::Error as DeError;
use serde_json;
use std::sync::{Arc, RwLock};
use super::utils::*;
use super::*;
#[derive(Clone, Debug, Deserialize)]
pub struct BotGateway {
pub shards: u64,
pub url: String,
}
#[derive(Clone, Debug)]
pub struct Game {
pub kind: GameType,
pub name: String,
pub url: Option<String>,
}
#[cfg(feature = "model")]
impl Game {
pub fn playing(name: &str) -> Game {
Game {
kind: GameType::Playing,
name: name.to_owned(),
url: None,
}
}
pub fn streaming(name: &str, url: &str) -> Game {
Game {
kind: GameType::Streaming,
name: name.to_owned(),
url: Some(url.to_owned()),
}
}
}
impl<'de> Deserialize<'de> for Game {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> StdResult<Self, D::Error> {
let mut map = JsonMap::deserialize(deserializer)?;
let kind = map.remove("type")
.and_then(|v| GameType::deserialize(v).ok())
.unwrap_or(GameType::Playing);
let name = map.remove("name")
.and_then(|v| String::deserialize(v).ok())
.unwrap_or_else(String::new);
let url = map.remove("url")
.and_then(|v| serde_json::from_value::<String>(v).ok());
Ok(Game {
kind: kind,
name: name,
url: url,
})
}
}
enum_number!(
GameType {
Playing = 0,
Streaming = 1,
}
);
impl Default for GameType {
fn default() -> Self { GameType::Playing }
}
#[derive(Clone, Debug, Deserialize)]
pub struct Gateway {
pub url: String,
}
#[derive(Clone, Debug)]
pub struct Presence {
pub game: Option<Game>,
pub last_modified: Option<u64>,
pub nick: Option<String>,
pub status: OnlineStatus,
pub user_id: UserId,
pub user: Option<Arc<RwLock<User>>>,
}
impl<'de> Deserialize<'de> for Presence {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> StdResult<Presence, D::Error> {
let mut map = JsonMap::deserialize(deserializer)?;
let mut user_map = map.remove("user")
.ok_or_else(|| DeError::custom("expected presence user"))
.and_then(JsonMap::deserialize)
.map_err(DeError::custom)?;
let (user_id, user) = if user_map.len() > 1 {
let user = User::deserialize(Value::Object(user_map))
.map_err(DeError::custom)?;
(user.id, Some(Arc::new(RwLock::new(user))))
} else {
let user_id = user_map
.remove("id")
.ok_or_else(|| DeError::custom("Missing presence user id"))
.and_then(|x| UserId::deserialize(x.clone()))
.map_err(DeError::custom)?;
(user_id, None)
};
let game = match map.remove("game") {
Some(v) => serde_json::from_value::<Option<Game>>(v)
.map_err(DeError::custom)?,
None => None,
};
let last_modified = match map.remove("last_modified") {
Some(v) => Some(u64::deserialize(v).map_err(DeError::custom)?),
None => None,
};
let nick = match map.remove("nick") {
Some(v) => serde_json::from_value::<Option<String>>(v)
.map_err(DeError::custom)?,
None => None,
};
let status = map.remove("status")
.ok_or_else(|| DeError::custom("expected presence status"))
.and_then(OnlineStatus::deserialize)
.map_err(DeError::custom)?;
Ok(Presence {
game: game,
last_modified: last_modified,
nick: nick,
status: status,
user: user,
user_id: user_id,
})
}
}
#[derive(Clone, Debug, Deserialize)]
pub struct Ready {
pub guilds: Vec<GuildStatus>,
#[serde(deserialize_with = "deserialize_presences")] pub presences: HashMap<UserId, Presence>,
#[serde(deserialize_with = "deserialize_private_channels")]
pub private_channels:
HashMap<ChannelId, Channel>,
pub session_id: String,
pub shard: Option<[u64; 2]>,
#[serde(default, rename = "_trace")] pub trace: Vec<String>,
pub user: CurrentUser,
#[serde(rename = "v")] pub version: u64,
}