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use serde_json::Value; use std::collections::HashMap; use std::sync::Arc; use super::context::Context; use model::event::*; use model::*; use std::sync::RwLock; pub trait EventHandler { #[cfg(feature = "cache")] fn on_cached(&self, _: Context, _: Vec<GuildId>) {} fn on_channel_create(&self, _: Context, _: Arc<RwLock<GuildChannel>>) {} fn on_category_create(&self, _: Context, _: Arc<RwLock<ChannelCategory>>) {} fn on_category_delete(&self, _: Context, _: Arc<RwLock<ChannelCategory>>) {} fn on_private_channel_create(&self, _: Context, _: Arc<RwLock<PrivateChannel>>) {} fn on_channel_delete(&self, _: Context, _: Arc<RwLock<GuildChannel>>) {} fn on_channel_pins_update(&self, _: Context, _: ChannelPinsUpdateEvent) {} fn on_channel_recipient_addition(&self, _: Context, _: ChannelId, _: User) {} fn on_channel_recipient_removal(&self, _: Context, _: ChannelId, _: User) {} #[cfg(feature = "cache")] fn on_channel_update(&self, _: Context, _: Option<Channel>, _: Channel) {} #[cfg(not(feature = "cache"))] fn on_channel_update(&self, _: Context, _: Channel) {} fn on_guild_ban_addition(&self, _: Context, _: GuildId, _: User) {} fn on_guild_ban_removal(&self, _: Context, _: GuildId, _: User) {} #[cfg(feature = "cache")] fn on_guild_create(&self, _: Context, _: Guild, _: bool) {} #[cfg(not(feature = "cache"))] fn on_guild_create(&self, _: Context, _: Guild) {} #[cfg(feature = "cache")] fn on_guild_delete(&self, _: Context, _: PartialGuild, _: Option<Arc<RwLock<Guild>>>) {} #[cfg(not(feature = "cache"))] fn on_guild_delete(&self, _: Context, _: PartialGuild) {} fn on_guild_emojis_update(&self, _: Context, _: GuildId, _: HashMap<EmojiId, Emoji>) {} fn on_guild_integrations_update(&self, _: Context, _: GuildId) {} fn on_guild_member_addition(&self, _: Context, _: GuildId, _: Member) {} #[cfg(feature = "cache")] fn on_guild_member_removal(&self, _: Context, _: GuildId, _: User, _: Option<Member>) {} #[cfg(not(feature = "cache"))] fn on_guild_member_removal(&self, _: Context, _: GuildId, _: User) {} #[cfg(feature = "cache")] fn on_guild_member_update(&self, _: Context, _: Option<Member>, _: Member) {} #[cfg(not(feature = "cache"))] fn on_guild_member_update(&self, _: Context, _: GuildMemberUpdateEvent) {} fn on_guild_members_chunk(&self, _: Context, _: GuildId, _: HashMap<UserId, Member>) {} fn on_guild_role_create(&self, _: Context, _: GuildId, _: Role) {} #[cfg(feature = "cache")] fn on_guild_role_delete(&self, _: Context, _: GuildId, _: RoleId, _: Option<Role>) {} #[cfg(not(feature = "cache"))] fn on_guild_role_delete(&self, _: Context, _: GuildId, _: RoleId) {} #[cfg(feature = "cache")] fn on_guild_role_update(&self, _: Context, _: GuildId, _: Option<Role>, _: Role) {} #[cfg(not(feature = "cache"))] fn on_guild_role_update(&self, _: Context, _: GuildId, _: Role) {} fn on_guild_unavailable(&self, _: Context, _: GuildId) {} #[cfg(feature = "cache")] fn on_guild_update(&self, _: Context, _: Option<Arc<RwLock<Guild>>>, _: PartialGuild) {} #[cfg(not(feature = "cache"))] fn on_guild_update(&self, _: Context, _: PartialGuild) {} fn on_message(&self, _: Context, _: Message) {} fn on_message_delete(&self, _: Context, _: ChannelId, _: MessageId) {} fn on_message_delete_bulk(&self, _: Context, _: ChannelId, _: Vec<MessageId>) {} fn on_reaction_add(&self, _: Context, _: Reaction) {} fn on_reaction_remove(&self, _: Context, _: Reaction) {} fn on_reaction_remove_all(&self, _: Context, _: ChannelId, _: MessageId) {} fn on_message_update(&self, _: Context, _: MessageUpdateEvent) {} fn on_presence_replace(&self, _: Context, _: Vec<Presence>) {} fn on_presence_update(&self, _: Context, _: PresenceUpdateEvent) {} fn on_ready(&self, _: Context, _: Ready) {} fn on_resume(&self, _: Context, _: ResumedEvent) {} fn on_typing_start(&self, _: Context, _: TypingStartEvent) {} fn on_unknown(&self, _: Context, _: String, _: Value) {} #[cfg(feature = "cache")] fn on_user_update(&self, _: Context, _: CurrentUser, _: CurrentUser) {} #[cfg(not(feature = "cache"))] fn on_user_update(&self, _: Context, _: CurrentUser) {} fn on_voice_server_update(&self, _: Context, _: VoiceServerUpdateEvent) {} fn on_voice_state_update(&self, _: Context, _: Option<GuildId>, _: VoiceState) {} fn on_webhook_update(&self, _: Context, _: GuildId, _: ChannelId) {} }